S.T.E.A.M. – Science. Technology. Engineering. Arts. Mathematics. STEAM is an educational approach to learning that uses Science, Technology, Engineering,
the Arts and Mathematics as access points for guiding student inquiry, dialogue, critical
thinking and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!
STEAM education provides experiential learning for children. It gives exposures towards project-based learning, hands-on experience to learn various fundamental motor skills and help child develop analytical skills required to for problem solving. STEAM education creates a differential - bringing multiple subjects together and letting child drive their own journey through a guided curriculum.
The real purpose of schooling is to prepare students for their life after high school. It helps students understand fundamentals of existing subjects along with prepare for future.It helps children to understand life skills (communication, collaboration etc.). STEAM students has shown good results learning existing concepts of science & maths, improved language skills, ability to understand and solve complex problems.
STEM with A (Arts) help students explore artistic ways of to their overall thinking in the new ever-changing world.Arts hold the promise to teach students a new process of thinking, letting them conceive of their own learning as a design process through which questions are asked, prototypes are built, analysis occurs, feedback is requested and improvements are made.
Makebot is an EDUTECH organization working in field of education for last 8 years and offer suite of services which offers 21 st century skills as a turnkey solution. Makebot offers STEAM programs for schools, engineering institutions and individuals to excel in experiential learning. Makebot STEAM programs constitutes STEAM kits in form of robotics, artificial intelligence (AI) and internet of things (IOT),
Schools introduce STEAM education in classroom (curriculum) program where they add a new dimension to overall learning experience of the child. STEAM enabled schools see a rise in overall creativity & ‘innovation index’® of their children with project-based learnings. Schools can also offer this as extra-curricular program as well where interested children opt for this program and showcase their skills during culmination sessions.